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SNAIL

MODEL: I modeled the base in Autodesk Maya and added the details in Pixologic Zbrush.
LIGHTS and MATERIALS: Mental Ray in Maya
TEXTURES: Substance Painter, Adobe Photoshop
EDITING: Adobe Photoshop
REFERENCE IMAGE:
[Untitled illustration of a snail]. Retrieved March 24th, 2014 from http://www.manshijian.com/articles/article_detail/12774.html
Zbrush




AO

Playing around lights color

Separate Light
Key Light

High Light

Back Light

Key Light 2

Fill Light

IBL

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